Project References

Clark, R. C., & Mayer, R. E. (2011a). E-Learning and the science of instruction: proven guidelines for consumers and designers of multimedia learning (3rd ed.). Applying the Personalization Principle: Use Conversational Style and Virtual Coaches, 9, 179-204. San Francisco: Pfeiffer. 

Clark, R. C., & Mayer, R. E. (2011b). E-Learning and the science of instruction: proven guidelines for consumers and designers of multimedia learning (3rd ed.). Learning Together Virtually, 13, 279-308. San Francisco: Pfeiffer. 

Clark, R. C., & Mayer, R. E. (2011c). E-Learning and the science of instruction: proven guidelines for consumers and designers of multimedia learning (3rd ed.). Simulations and Games in 3-Learning, 16, 369-400. San Francisco: Pfeiffer. 

Inman, C., Wright, V. H., & Hartman, J. A. (2010). Use of Second Life in K-12 and Higher Education: A Review of Research. Journal of Interactive Online Learning, Vol. 9(1). PDF. University of Alabama. Retrieved from https://www.ncolr.org/jiol/issues/pdf/9.1.3.pdf 

Ludlow, B. L., & Hartley, M. D. (2016). Using Second Life® for Situated and Active Learning in Teacher Education. In Emerging Tools and Applications of Virtual Reality in Education (pp. 96-120). IGI Global. 

Rymaszewski, M., Au, W. J., Wallace, M., Winters, C., Ondrejka, C., & Batstone-Cunningham, B. (2007). Second life: The official guide. John Wiley & Sons. 

Wagner, Christian and Ip, Rachel K. F. (2009) Action Learning with Second Life – A Pilot Study. Journal of Information Systems Education20(2) pp 249-259 
Available at: https://aisel.aisnet.org/jise/vol20/iss2/13 

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